https://feelnew593.weebly.com/mi-5-2015-yify-download-torrent.html. Japan's had it since February, America's been playing it since July, and now - finally - Super Smash Bros has arrived on the shores of Europe. A PAL release was by no means certain, but Nintendo have obviously been paying attention to the hundreds of you who responded to our 'We Want Smash Bros' appeal. With this and Donkey Kong 64, the last Christmas of the Millennium belongs to Nintendo's biggest characters.
But can a beat-'em-up starring Mario and friends actually work? When the original Mario Kart was announced for the SNES, some gamers tutted, shook their heads, and admonished Nintendo for even daring to cash in on Mario's success in such a manner. They were soon gobbling their hats, of course, when Mario Kart emerged as the most enjoyable racing game ever (until Mario Kart 64 arrived), but the same head-shakers are openly wondering if it's a such a good idea to shove our plumbing friend in a fighting game.
Super Smash Flash 2 Online PC (Windows / MAC) admin January 17, 2018 Apps For PC Leave a comment 661 Views Super Smash Flash 2 is an Adventure Game, Download Super Smash Flash 2 For PC from the direct download link on PC Grim. Sep 20, 2018 Super Smash Flash 2 is a 2D battling game that gets a considerable lot of its components from the prevalent Nintendo establishment, Super Smash Bros, and offers a greatly comparative gaming background with a couple of exceptional highlights. In constant development since 2010, SSF2 is the improved online version of the fighting game 'Super Smash Bros Brawl' on the Nintendo console. Play as your favorite heroes (Mario, Link, Pikachu, Sonic, Zelda, Ichigo, Naruto, Goku.) and compete against up to 4 players or against the computer. Super Smash Flash 2. 251554 votes. Super Smash Flash 2, commonly abbreviated as SSF2, is a. Are optional playable characters not bundled with the game, and thus, need to be downloaded. Super Smash Bros. Is a very popular fighting video game that spawned many sequels. Released back in 1999 for the Nintendo 64 (N64) gaming consoles, the game puts a huge variety of Nintendo characters into a mash-up fighting arena and pits them against each other.
Read on to discover if their fears are justified..
Club Kirby
When Wil flew to Japan for Nintendo's Spaceworid show, he witnessed a huge Super Smash Bros tournament in full flow. As a result, we leamt that Kirby is the character of choice among experts, presumably thanks to him being able to steal other fighters' abilities, making him effectively 12 characters in one. His 'Kirby Strike' (Up+B) is also a devastating special move that can knock even the hefty DK flying. So, if you're hoping for easy victory, think pink.
Tournament Mode
All the usual characters are waiting for a scrap in one-player, but there's also a bundle of characters that don't crop up elsewhere - such as the 30-strong Dummy Team of shiny purple robots. The final boss battle is with a giant glove, who - unsurprisingly - can punch you very hard indeed.
Training Mode
There are a fair number of averagely complex moves in Smash Bros, so Nintendo have helpfully included a training mode.
You can alter the arena, the speed of the game, which objects appear (if any), and the intelligence of your dummy opponent. Perfick.
Hidden Characters
The four secret characters in Smash Bros are yours if you complete the whole game with a specific character, or within a certain amount of time. The silhouettes on the title screen offer a due as to exactly who they are - although one's so obscure we had to ask Wil which game he comes from.
Four-Player Fights
You're not restricted to fighting just one computer opponent if you're on your own - by dicking the small yellow icons on the character select screen, you can go up against up to three CPU fighters, and even form teams of two or three for a manic round of team fighting.
Arch! Real Monsters!
As Matthew Sexton from Bedford hypothesised in Mailbox in N64/34. Smash Bros' PAL delay was almost certainly due to Pokemon's October release on the Game Boy - Nintendo wanted to give time for Europeans to get used to Pikachu and friends before they showed up in Smash Bros. And there are loads of Pocket Monsters in the game, courtesy of the brilliant Pokeball power-up - Meowth, Snorlax, Butterfree, Beedril, Chansey and loads of others all burst from the red-and-white spheres.
Scrap! Scrap! Scrap!
- In the red corner: Metro id's Samus, replete with orange bio-suit and giant laser. In the blue corner: Zelda's Link, armed with swords, bombs and an attractive green skirt Let battle commence!
- Samus sneaks in an early shot on the Kokiri warrior. The young lady's futuristic gun can prove deadly - jumping or using your shield are the best ways to avoid a roasting.
- After a few blows have been exchanged, Samus has maintained the upper hand. This battle on the edge of a treacherous moving platform threatens to put paid to them both, though.
- Rejuvenated, Link goes on the offensive. Samus, momentarily confused, turns her back on the green-skirted fighter, giving Link free reign to move in with a bomb. This ain't gonna be pretty.
- The deciding moment. Link, at 99% damage, looks set to die once Samus' laser has finished charging - but dramatically, he's in a prime position to grab the health-restoring heart that's just burst from a box.
- Booml The firey explosion sends Samus flying into the heavens, and - at 111% damage - she won't be coming back down in a hurry. After a magnificent comeback, the first point goes to Link.
Games have a tendency to live and die by their central characters. This may seem like a dangerous claim - after all, we're continually insisting that looks don't matter' - but a loveable star can make a difference. For every wise-cracking Gex and limbless Tonic that's out there ruining a game, there's a swearsome Duke Nukem or crazy-haired Goemon who's helping to make a title a pleasure to play.
And so we come to Smash Bros, the best beat-'em-up on the N64 by miles, mainly - though not exclusively - because it's got Mario in. There's no common-or-garden high-kicking schoolgirl wearing a short skirt, nor a forgettable ninja master chucking fireballs all over the shop. Instead, there's Yoshi, laying eggs and making his trademark bleeting noise. There's Pikachu, harnessing the power of electricity to fry his opponents. And there's Mario himself, shouting in Italian and pulling off punches and kicks straight from Super Mario 64. Smash Bros is full of classic Nintendo characters using their classic Nintendo moves and, as such, comes with a ready-made aura of that Shigsy-style magic.
The appearance of Pika should be a clue that Smash Bros isn't just another outing for the eight regular Mario Kart/Party/Golf players. Instead, this game features a 'Greatest Hits' collection of past Nintendo favourites, including Fox McCloud, Link, and Metroid's Sam us Aran. This is undoubtedly a good thing - unlike Peach, Toad and co. (whose 'one strength, one weakness' nature means they only differ from each other subtly), the fighters in Smash Bros' are totally individual, with moves ranging from 14-hit punches to devastating laser shots. There aren't as many moves as, say, Tekken has, but there's still more than enough variety here to satisfy all but the most hardcore of fighting fans.
The fighting itself is typical of Nintendo, refusing to follow the rules of normal beat-'em-ups. There are no power bars, no finger-twistingly complicated combo moves, and no booming 'Round One.. Fight!' announcements. A point is won by simply wearing your opponent's strength down until they're weak enough to be kicked off the 3D arena to their 'death' - at which point, they simply reappear for another go. There's no break in the fighting until the timer runs down and the scores tallied; until then, it's nothing but fast, free-flowing fighting, which -thanks to the open arenas, varied moves, and up to four players simultaneously smacking each other to bits - is never anything less than gripping.
The 12 arenas in Smash Bros, just like Mario Kart's tracks and Mario Golfs courses, are exquisitely designed. They're not particularly detailed - which thankfully means there's no chance of losing your character against the background - but they're firmly in the Nintendo mould, with each based on a single character's 'world'. Each also offers a different type of fight -Yoshi's small, multi-platformed screen makes for fast scrapping with barely a moment to think, while Fox's huge flat arena creates a more tactical battle, where there's room to retreat and contemplate your next attack.
As you'd expect from a game with The Big N's name stamped on it. Smash Bros isn't in the habit of allowing beginners to be pummelled senseless by experts. With relatively unrestricted arenas, power-ups popping up all over the place and a complete lack of guaranteed match-winning special moves. Smash Bros' fights veer this way and that in a superbly unpredictable way. Just as a lightning strike could turn a Mario Kart race upside-down, the sudden appearance of a lightsabre or Pokyball power-up can give even the most downtrodden pugilist a glimpse of victory. Experienced Smash Bros players are still likely to win, but with a small number of moves per fighter, there's no excuse for anyone not knowing at least one character inside-out.
And it's when everyone playing is familiar with their character that Smash Bros reveals its true beauty - an unexpectedly tactical heart beating beneath its cutesy, arcadey exterior. If you're serious about winning, you'll need to work out the best time to use Mario's 14-hit punching combo, find the perfect place to launch Pikachu's lightning strike attack, and time jumps to avoid Link's brutal longshot attack. As a consequence, you'll develop your own style of play, and some of the best moments will come from expert-mentation under pressure - such as managing an extended triple-jump back into the arena after a particularly hefty kick into space, or throwing a fireball in someone's face from a screen-width away.
There truly is never a dull moment. There's the odd frustrating moment, where the analogue controls make it difficult to move between platforms, or the camera zooms out so far to fit everyone on screen that the characters are nothing more than dots in the distance. But there are simply so many neat touches - the knowing homages to retro Nintendo titles, the heart-rending cry of 'Pikaaaal' as the yellow mouse sails to his doom, the freeze-frame pause mode - that you'll forgive Smash Bros all its minor faults. Within a few minutes of playing for the first time, you'll have chosen a favourite character, a favourite arena, a favourite power-up - all classic signs that you're playing a top-notch game.
So, undoubtedly, this is the best beat-'em-up on the N64. If you're looking for a more traditional fighting game, Imagineer's excellent Fighters Destiny (or the upcoming sequel) is probably more to your taste. But Smash Bros is as unique and essential an experience as any Mario game - especially as its multiplayer ranks up there with GoldenEye's, Mario Kart's and Quake 2's. The fact that Smash Bros is still an office lunchtime favourite, almost a year after we first got our hands on it is testament to its greatness. Do not miss it.
Overall rating: 7.5
Super Smash Flash | |
---|---|
Genre(s) | Fighting |
Developer(s) | SSF2 Team |
Publisher(s) | McLeodGaming |
Creator(s) | Gregory McLeod |
Platform(s) | Microsoft Windows, macOS, Linux, Adobe Flash |
First release | Super Smash Flash April 21, 2006 |
Latest release | Super Smash Flash 2 Beta 1.1.0.1 July 29, 2018 |
Super Smash Flash is a series of fightingbrowser games published by indie company McLeodGaming, led by Gregory McLeod under the alias Cleod9. It is based on the Super Smash Bros series.[1] The original Super Smash Flash is based specifically on Super Smash Bros. Melee. Its follow-up, also considered a reboot, is Super Smash Flash 2.
![Super Super](https://banner2.kisspng.com/20180529/vtw/kisspng-playstation-2-super-smash-flash-pc-game-video-game-5b0df174035b17.7890075215276404360138.jpg)
- 1Gameplay
- 2Development
Gameplay[edit]
Screenshot of Super Smash Flash 2, showing Mario, Kirby, Lloyd Irving and Ichigo Kurosaki fighting on the Battlefield stage.
Like in the official Super Smash Bros. titles, the player's objective is to knock opponents off of the screen. Players are given a percentage counter instead of a health bar, which increases as they take damage. A higher damage percentage means that attacks will send the player farther, which may ultimately lead to a KO.[2]
The games are not direct clones of the official titles, as they feature adjusted mechanics and playable content, both stages and characters, not present in the original Super Smash Bros. series by virtue of being a fanmade project.
In the original Super Smash Flash, characters only have a total of five attacks each, activated by pressing the 'P' key along with an arrow key, additionally, some characters had an extra attack while jumping. The reboot, Super Smash Flash 2, offers control much more similar to that of the official games. Along with the option to use a keyboard like its predecessor, 2 adds support for USBGame controllers and other gaming devices that can be used for computers.
Single-player[edit]
As with the official Super Smash Bros. games, both Super Smash Flash and Super Smash Flash 2 include several single-player modes, such as campaigns to defeat a series of computer-controlled opponents, events that have specific goals to clear, mini-games to test the player, etc. Players are awarded with numerous rewards and other collectibles by clearing single-player modes.
The original game features three single-player modes. In Regular Match, players can choose between Classic and Adventure Modes; once the whole roster has been unlocked, All-Star Mode becomes available. In Stadium, several mini-games and challenges are pitched to the player such as destroying eight targets using each characters's own abilities in Target Test or defeating grey-shaded versions of the playable roster in Multi-Man Melee. In Training Mode, players can tune up their playing skills by setting several parameters of their own.
The reboot expands the single-player experience. Classic Mode, for instance, has a greater variety of opponents. For Stadium, Target Test has been renamed Target Smash and features two modes: the first is a general system that features several levels and difficulties with a set pattern for targets on each level, the second one is more similar to the original's system, in which each character has a specifically-designed, individual level that tests the character's own abilities to destroy the targets.[3] Multi-Man Melee is now called Multi-Man Smash and the player now confronts black-palette versions of Mario, Link, Kirby and Pikachu, all whom have very limited movesets and high stamina. A missing Stadium sub-mode from the official games that is absent from the original SSF gets reincorporated: Home-Run Contest, where the objective is to launch as far as possible the Sandbag by previously racking up its damage, players are able to enable a disable a protective barrier that prevents the sandbag of getting out of the main platform, unless launched strong enough to break it. An Event Mode was also implemented, where players have to complete specific missions or defeat certain characters to accomplish the event; there is a total of 57 events to complete in the game to.
Multiplayer[edit]
Both Super Smash Flash and Super Smash Flash 2 feature standard multiplayer battles, both against other players on the same machine and against computer-controlled characters with configurable difficulty levels.
The original game was very limited by its software Flash capacity; aside only one multiplayer mode (crowned as Melee mode), matches were limited for only two human players per match; the other remaining two slots could be filled with CPU entries only. The camera was only able to follow player one, leaving player two at a noticeable disadvantage.
SSF2 expanded the multiplayer mode by introducing four player-entries controlled by human players and a dynamic camera system. Version 0.9b introduced Special Smash, a mode similar to the official Super Smash Bros. titles in which certain 'game modifiers' like Mini (shrinks all characters), Slow (lowers the game speed), Turbo (which enables any attack to be cancelled on hit, directly taken with permission from fellow fan game Project M), or Super Smash Flash (which recreates the quirky and glitchy engine of the original game like attacks hitting once per frame, applying no hitlag, characters become unable to hold onto ledges, etc.) can be applied to matches.[4] The Beta version introduced an original mode called Arena Mode, which enabled players to participate is some mini-games playing with the existing physics and characters in unorthodox-for-the-series ways using the Sandbag, much like Stadium on single-player mode. There are currently two sub-modes known. The first is called Sandbag Soccer, in which players are pitched in an enclosed stage sorted to two teams, red and blue, and have to get the Sandbag into the opposing team's goal. The first team that reaches the number of goals set prior to the match wins. The other is called Sandbag Basketball and features a similar premise to the latter, except players now have to get the Sandbag to pass through the opposing team's hoop to score.[3]
Ever since demo version 0.9b,[5] players can fight against opponents online through a proprietary system dubbed the 'McLeodGaming Network'.[4][6] Connections use the proprietary Adobe RTMFP technology unless the 'high latency' setting is chosen, which hands the players off to a server rather than using a P2P connection.
Playable characters[edit]
The original Super Smash Flash features 30 characters.[7] These characters represent a wide variety of media, spanning not only video games but also manga, animated film, and fan-made creations. Like in the Super Smash Bros. series, a number of these characters must be 'unlocked' through various means.
Super Smash Flash 2 Beta currently has 44 characters. As the game is still in development, this number is still subject to change. Fan-made newcomers from the previous game will not reappear due to the developers wanting to give a more professional tone to the game.[8]
Fighter | Flash | Flash 2 | Franchise |
---|---|---|---|
Bandana Dee | Kirby | ||
Black Mage | Final Fantasy | ||
Blade | McLeodGaming | ||
Blue | |||
Bomberman | Bomberman | ||
Bowser | Super Mario | ||
Captain Falcon | F-Zero | ||
Chibi-Robo | Chibi-Robo! | ||
Cloud | Final Fantasy | ||
Crono | Chrono | ||
Donkey Kong | Donkey Kong | ||
Falco | Star Fox | ||
Fox | |||
Goku | Dragon Ball | ||
Ichigo Kurosaki | Bleach | ||
Isaac | Golden Sun | ||
Inuyasha | Inuyasha | ||
Jigglypuff | Pokémon | ||
Kirby | Kirby | ||
Knuckles | Sonic the Hedgehog | ||
Krystal | Announced | Star Fox | |
Link | The Legend of Zelda | ||
Lloyd Irving | Tales (of Symphonia) | ||
Luigi | Super Mario | ||
Luffy | One Piece | ||
Mario | Super Mario | ||
Marth | Fire Emblem | ||
Mega Man | Mega Man | ||
Mega Man X | Mega Man | ||
Meta Knight | Kirby | ||
Mewtwo | Pokémon | ||
Mr. Game and Watch | Game and Watch | ||
Mr. Incredible | The Incredibles | ||
Naruto Uzumaki | Naruto | ||
Ness | EarthBound | ||
Pac-Man | Pac-Man | ||
Peach | Super Mario | ||
Pichu | Pokémon | ||
Pikachu | Pokémon | ||
Pit | Kid Icarus | ||
Rayman | Announced | Rayman | |
Samus | Metroid | ||
Sandbag | Super Smash Bros. | ||
Shadow | Sonic the Hedgehog | ||
Sheik | The Legend of Zelda | ||
Simon Belmont | Announced | Castlevania | |
Sonic the Hedgehog | Sonic the Hedgehog | ||
Sora | Kingdom Hearts | ||
Tails | Sonic the Hedgehog | ||
Waluigi | Announced | Super Mario | |
Wario | Super Mario/WarioWare | ||
Yoshi | Super Mario/Yoshi | ||
Young Link | The Legend of Zelda | ||
Zelda | The Legend of Zelda | ||
Zero | Mega Man | ||
Zero Suit Samus | Metroid |
Development[edit]
Development of the original Super Smash Flash began around mid-2006, as Cleod9's first Flash game project on his then TI-89-centric website, McLeodGaming, after understanding Flash coding well enough to make a full-fledged game. Originally, the game was a combat-oriented platform game with a Sonic the Hedgehog fan-characters called 'Blade' and 'Blue' (whom would remain a playable character even in the final product) and the focus was to get through a large level with suspended platforms taking out flying robotic bees called Buzzers (enemies from the Sega Genesis game, Sonic the Hedgehog 2), Mr. Incredible, the character from Pixar's 2004 film The Incredibles appeared in the game,[citation needed] The game was eventually reworked into a Super Smash Bros. fan game - then early called a 'flash Smash engine' by Cleod9 - where small updates began incorporating new content, be new playable characters, stages or items[1] It was based on Super Smash Bros. Melee as that was the current title in the official series at the time. As Cleod9's first big flash project, the game was considered 'a great success for its time'.[9] The game was completed within roughly half a year's time without any outside coding assistance, and was released August 21, 2006 on Newgrounds, a website known for its user-made Flash content.[10] It is currently the 15th most played game ever on Newgrounds.
Super Smash Flash 2 Download Latest Version
Super Smash Flash 2[edit]
Super Smash Flash 2 Download Windows
The success of Super Smash Flash soon led to high demand for a sequel. When McLeodGaming first started development on Super Smash Flash 2 in 2007, the game was planned to be a sequel to the original Super Smash Flash, with the incremental aesthetic and gameplay improvements. This plan was ultimately discarded in favor of making a fresh, new start to reboot the series. Despite the title, Super Smash Flash 2 is not actually a sequel; it is an entirely new game, and only retains the original name of the project because of how widely known the title has become throughout the fanbase. Although the game is not complete yet, pre-releases – also known as demos of the game – have been posted to their website for users and fans to see how far in development the game is. Various attempts to post minor updates to the game have also been posted to the 'Smash Flash DOJO!!!', one of several websites run by developers based on a similar Nintendo-run site for the Smash Bros. series, but each attempt has been abandoned.[11] Updates are also occasionally posted on the team's Facebook and Twitter pages.
There were two major turning points in the game's development. The first was on January 1, 2009, on the release of v0.4a. This was the point where the game began to sharply grow considerably more complex, leading to snags in development as the difficulty of adding new characters was stated by Cleod to have 'increased exponentially' at this point.[12] The second turning point came with the following release, v0.7, on January 1, 2011. Initially thought to merely be an update that added content, Black Mage was included as a hidden character after playing ten battles. This was a shock to the fanbase, as he was the first character to be introduced who was not in the originally planned character roster. Directly related to knowledge of his surprise inclusion spreading among the general fanbase, McLeodGaming soon made an announcement that the oft-criticized planned roster had undergone a complete overhaul.[13]
The final demo, Super Smash Flash 2 Beta, was announced on January 25, 2015. It was notable for dropping both the version number and designating itself as a beta version rather than a demo. On May 29, 2017, Super Smash Flash 2 Beta was finally released after 3 years of development, it added various aspects to stand on its own as a game, both present in the official Super Smash Bros. titles, such as Classic Mode (primarily in the vein of the original Super Smash Bros., but with added elements), and original to the game, such as Arena Mode.
Reception[edit]
Super Smash Flash garnered a mixed to positive critical reception. Though initially reviewed positively, later reviews such as one on FlashGN found the game to be 'lacking control', and 'simply a buggy and flawed attempt at recreating one of the best fighting games of all time.'[14] Despite some poor reviews, Super Smash Flash earned a Newgrounds daily feature award, over 11 million views, and a four star rating, and later was categorized as making 'Flash Portal History' for 2006.[15] The game has picked up several other minor awards.[16]
![Download Game Super Smash Flash 2 Pc Download Game Super Smash Flash 2 Pc](https://d22blwhp6neszm.cloudfront.net/79/784811/supersmashflash2004.png)
Super Smash Flash 2, though currently incomplete, has gained significantly more traction than its predecessor. It was featured in GamesRadar's '10 fan games that shouldn't be ceased or desisted' as number 5 while still in its infancy, and gained a feature article on GoNintendo.[17][18] Shortly before the release of version 0.9b, one writer for the video gaming website Polygon opined that 'There's a low-fi pixel art aesthetic and a sense of freedom that makes Super Smash Flash 2 more appealing to me than the real thing.'[19]Super Smash Flash 2's demos maintain over 400,000 plays a day on McLeodGaming alone, and peaked at over 1 million daily plays on January 20, 2013.[20] Notably, the game's work-in-progress v0.9a demo was featured as an indie game at the worldwide Super Smash Bros. tournament Apex 2013, and returned the following two years with subsequent updates.[21]
References[edit]
- ^ abMcLeod, Gregory. 'McLeodGaming :: About'. McLeodGaming. Archived from the original on 20 October 2012. Retrieved 5 November 2012.
- ^'Battling | Smash Flash DOJO!!!'. Smash Flash DOJO!!!. McLeodGaming. Retrieved 24 August 2013.
- ^ ab'YouTube - McLeodGaming Direct - Super Smash Flash 2 Beta (1/25/15)'. YouTube. Google, Inc. Retrieved 16 February 2015.
- ^ abNeltz, András. 'The Smash Bros. Where You Can Play As Sora, Naruto, Ichigo, or Goku'. Kotaku. Retrieved 4 August 2014.
- ^'Super Smash Flash version 0.9b'. McLeodGaming.com. Retrieved 1 January 2017.
- ^'McLeodGaming Network'. McLeodGaming Network. McLeodGaming. Retrieved 4 August 2014.
- ^McLeod, Gregory. 'McLeodGaming :: Games'. McLeodGaming. Retrieved 4 August 2014.
- ^'Facebook – Fun fact: As of Super Smash Flash 2's v0.9b..' McLeodGaming. Retrieved 4 August 2014.
- ^'McLeodGaming – View Topic – SSF2 General Discussion [v0.9]'. McLeodGaming. Retrieved 24 August 2013.
- ^'Game Projects | Greg McLeod'. McLeod, Gregory. Retrieved 26 March 2014.
- ^'Welcome to the Smash Flash DOJO!!!'. Smash Flash DOJO!!!. McLeodGaming. Retrieved 5 August 2014.
- ^'January 1, 2008 News (Happy New Year + v0.4a Released)'. McLeodGaming (1 January 2009). McLeodGaming. Retrieved 16 February 2015.
- ^'January 6th, 2011 News (v0.7 Update + Important Roster Info)'. McLeodGaming (6 February 2011). McLeodGaming. Retrieved 16 February 2015.
- ^Shawn. 'FGN- 'Super Smash Flash Review''. Afro Ninja Productions. Retrieved 5 November 2012.
- ^'Flash Portal History: 2006'. Newgrounds, Inc. Archived from the original on 6 March 2013. Retrieved 24 August 2013.
- ^'Super Smash Flash EXE Software Informer: Awards'. Informer Technologies, Inc. Retrieved 5 November 2012.
- ^RawmeatCowboy. 'Super Smash Flash 2 – fan-made game footage | GoNintendo – What are YOU waiting for?'. GoNintendo. Retrieved 5 November 2012.
- ^Chiang, Oliver. '10 fan games that shouldn't be ceased or desisted'. GamesRadar. Retrieved 5 November 2012.
- ^Riendeau, Danielle. 'Fan-made Smash Bros. has better characters'. Polygon. Vox Media. Retrieved 4 August 2014.
- ^'Facebook – Well, looks like we're going to have to amend Friday's post..' McLeodGaming. Retrieved 24 August 2013.
- ^'Indie Developers'. Apex Series. Archived from the original on 28 March 2014. Retrieved 24 August 2013.
External links[edit]
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